Conditions

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Courage

  • You are at an advantage.


Cower

  • You are at a disadvantage


Enraged

When enraged you become obsessed with killing or destroying a creature or object. This creature or object is referred to as the object of your obsession.

  • You must perform an attack action if able.
  • You may only perform attack actions that include the object of your obsession as a target. For Area attacks the origin square must be occupied by the object of your obsession.
  • Attacks that deal weapon damage gain 1[W] damage. This damage has a type the same as the damage stated for the attack (or all stated types if multiple). All other damage except ongoing damage is doubled.
  • Each square you move must bring you closer to the object of your obsession unless you are adjacent.
  • You are considered at a disadvantage when making attack rolls against targets that are not the object of your obsession.
  • You lose 1 EP at the end of your turn.

If you lose sight of the object of your obsession:

  • You must make an active perception check on your turn.
  • If you move it must bring you closer to the last known location of the object of your obsession.

This condition automatically ends if any of the following criteria are met:

  • You make a saving throw at the end of your turn (if able).
  • The object of your obsession is destroyed or killed.
  • Your EP reaches 0. If the condition ends this way you gain the tired condition until you take a short rest.
  • You become unconscious.
  • Some other ability ends the effect (such as Clear Mind).
  • You lose sight of the object of your obsession for 3 rounds.


Exhausted

Fear

Helpless

Immobilized

Invisible

Slowed

Stunned

Tired

Unconscious




For Players
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Advanced AbilitiesEquipmentConditionsVision and LightBreaking Objects